Math Utilities
Overview
Math utilities provide essential mathematical functions commonly used in game development. These utilities are optimized for performance and designed to handle common game math operations.
Basic Operations
Clamping Values
The clamp
function constrains a value between a minimum and maximum:
Linear Interpolation (Lerp)
The lerp
function performs linear interpolation between two values:
Common Use Cases
Smooth Movement
Progress Bars
Camera Controls
Best Practices
-
Use
clamp
to ensure values stay within valid ranges -
Use
lerp
for smooth transitions and animations -
Consider performance in tight loops:
-
Combine with other utilities for complex behaviors:
Performance Considerations
Efficient Usage
Tips and Tricks
- Use small lerp values (0.1-0.3) for smooth movement
- Combine
lerp
withclamp
for bounded smooth transitions - Consider frame rate independence for consistent motion
- Use lerp for camera smoothing and UI animations
- Apply clamping after calculations to ensure valid results