Project Setup
Organizing Files and Directories
We recommend setting up your project directory as follows:
- package.json
- README.md
- tsconfig.json
- vite.config.mjs
- dill-pixel.config.ts - configuration file for dill pixel
- index.html
Directoryassets - configured for assetpack (example below)
Directoryaudio{m}
Directorymusic
- music.wav
Directorysfx
- click.ogg
- beep.ogg
- boop.wav
Directoryui{tps}
- button.png
- arrow.png
Directorygame{tps}
- obstacle.png
- rocket.png
Directoryspine{m}
- animation.skel
- animation.atlas
- animations.png
Directorysrc
- index.ts
- index.css
- bootstrap.ts - where you initialize your game
- MyApplication.ts - extends a dill pixel Application (optional)
Directoryscenes - where your scenes are stored,
- automatically registered with dill pixel- Splash.ts
- Intro.ts
- Game.ts
- HighScores.ts
Directorylocales - where you store your locale files
- en.ts
- fr.ts
Directorygameobjects - where you store your game objects
- Player.ts
- Enemy.ts
Directoryutils - where you store your utility functions
- utils.ts
- …
Vite Configuration
Dill Pixel uses Vite under the hood to compile your game and export it for both development and production environments.
The vite.config.mjs
file in the root directory configures the build process. The default Vite configuration can be imported from the dill-pixel
package, and should be sufficient for most projects.