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Physics Overview

Dill Pixel offers three physics plugins:

  • Snap Physics: A lightweight, AABB and circle-based collision system inspired by Maddy Thorson’s TowerFall physics
  • Crunch Physics: A robust, grid-based physics system optimized for platformers and endless runners with advanced entity management
  • Matter Physics: A full-featured physics engine (using Matter.js) for complex physics simulations

Plugin Comparison

FeatureSnap PhysicsCrunch PhysicsMatter Physics
Best Use Cases• Platformers & endless runners
• AABB & circle collisions
• Precise, deterministic movement
• Complex platformers
• Grid-based collision detection
• Entity groups & advanced sensors
• Physics-based puzzles
• Complex body interactions
• Realistic gravity & force simulations
PerformanceMinimal overhead, deterministicOptimized for large numbers of entities, grid-basedMore resource-intensive, feature-rich
ComplexitySimple, straightforward APIRich feature set, moderate learning curveAdvanced features, steeper learning curve

For detailed setup and usage instructions, see: