Skip to content

Fundamentals Overview

Asset Management

The Assets system handles loading and managing:

  • Images, audio, and JSON files
  • Fonts and spritesheets
  • Spine animations
  • Background loading support

Actions System

The Actions system provides:

  • Context-aware input handling
  • Multiple input method support
  • Type-safe action definitions

Scene Management

Scenes are the building blocks of your game, handling state transitions and content organization. They provide:

  • Scene lifecycle management
  • Transition animations
  • Dynamic loading capabilities

Data

Data Management provides persistent storage and state management.

  • Type-safe data handling
  • Automatic localStorage backup
  • Change event system

Content Management

The Copy and Content system provides:

  • i18n support
  • JSON-based content management
  • Dynamic string interpolation
  • Variant text support

Audio

The Audio system features:

  • Multiple audio channels
  • Volume control and fading
  • Priority-based playback
  • Voice-over support

Animation

  • The Animated Sprite can be leveraged to add frame-based animations to your game.
  • The Spine plugin can be leveraged to add complex, rigged animations to your game.

UI

UI Components

  • Text rendering with support for basic, HTML, and bitmap text

  • Layout tools offer two main approaches:

    • FlexContainer: CSS Flexbox-inspired layout system
    • UICanvas: Edge-anchored positioning
  • Popup system for modals and overlays

Physics

Physics support through two plugins:

Accessibility

Comprehensive accessibility features including:

  1. Focus Management

    • Keyboard navigation
    • Focus layers
    • Visual feedback
  2. Voice-over Support

    • Queue management
    • Multiple play modes
    • Localization support
  3. Captions

    • Multi-language support
    • Customizable styling
    • Automatic sync with voice-over