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ISpineAnimation

Defined in: display/SpineAnimation.ts:10

  • InstanceType<typeof _SpineAnimation>

ANames extends string = string

A extends Application = Application

add: object

Defined in: mixins/factory/Factory.ts:6

animatedSprite: (props?) => AnimatedSprite

Partial<AnimatedSpriteProps>

AnimatedSprite

bitmapText: (props?) => BitmapText

Partial<TextProps>

BitmapText

button: (props?) => Button

Partial<ButtonProps>

Button

container: (props?) => Container<Application<DataSchema, ActionContext, Action, Renderer>>

Partial<ContainerProps>

Container<Application<DataSchema, ActionContext, Action, Renderer>>

existing: <TEntity>(entity, props?) => TEntity

TEntity

TEntity

Partial<ExistingProps>

TEntity

flexContainer: (props?) => FlexContainer

Partial<FlexContainerProps>

FlexContainer

graphics: (props?) => Graphics

Partial<GraphicsProps>

Graphics

htmlText: (props?) => HTMLText

Partial<HTMLTextProps>

HTMLText

particleContainer: (props?) => ParticleContainer<Application<DataSchema, ActionContext, Action, Renderer>>

Partial<ParticleContainerProps>

ParticleContainer<Application<DataSchema, ActionContext, Action, Renderer>>

spine: (props?) => Spine

Partial<SpineProps>

Spine

spineAnimation: <ANames, A>(props?) => SpineAnimation<ANames, A>

ANames extends string = string

A extends Application<DataSchema, ActionContext, Action, Renderer> = Application<DataSchema, ActionContext, Action, Renderer>

Partial<SpineProps>

SpineAnimation<ANames, A>

sprite: (props?) => Sprite

Partial<SpriteProps>

Sprite

text: (props?) => Text

Partial<TextProps>

Text

texture: (props?) => Texture = resolveTexture

Partial<TextureProps>

Texture

tilingSprite: (props?) => TilingSprite

Partial<TilingSpriteProps>

TilingSprite

toaster: (toasterConfig?, defaultToastConfig) => Toaster

Partial<ToasterConfig>

Partial<ToastConfig> = {}

Toaster

uiCanvas: (props?) => UICanvas

Partial<UICanvasFactoryProps>

UICanvas

svg(props): Svg

WithRequiredProps<SvgProps, "ctx">

Svg

InstanceType.add


readonly animationNames: ANames[]

Defined in: display/SpineAnimation.ts:13


readonly app: A

Defined in: display/SpineAnimation.ts:14


make: object

Defined in: mixins/factory/Factory.ts:7

animatedSprite: (props?) => AnimatedSprite

Partial<AnimatedSpriteProps>

AnimatedSprite

bitmapText: (props?) => BitmapText

Partial<TextProps>

BitmapText

button: (props?) => Button

Partial<ButtonProps>

Button

container: (props?) => Container<Application<DataSchema, ActionContext, Action, Renderer>>

Partial<ContainerProps>

Container<Application<DataSchema, ActionContext, Action, Renderer>>

existing: <TEntity>(entity, props?) => TEntity

TEntity

TEntity

Partial<ExistingProps>

TEntity

flexContainer: (props?) => FlexContainer

Partial<FlexContainerProps>

FlexContainer

graphics: (props?) => Graphics

Partial<GraphicsProps>

Graphics

htmlText: (props?) => HTMLText

Partial<HTMLTextProps>

HTMLText

particleContainer: (props?) => ParticleContainer<Application<DataSchema, ActionContext, Action, Renderer>>

Partial<ParticleContainerProps>

ParticleContainer<Application<DataSchema, ActionContext, Action, Renderer>>

spine: (props?) => Spine

Partial<SpineProps>

Spine

spineAnimation: <ANames, A>(props?) => SpineAnimation<ANames, A>

ANames extends string = string

A extends Application<DataSchema, ActionContext, Action, Renderer> = Application<DataSchema, ActionContext, Action, Renderer>

Partial<SpineProps>

SpineAnimation<ANames, A>

sprite: (props?) => Sprite

Partial<SpriteProps>

Sprite

text: (props?) => Text

Partial<TextProps>

Text

texture: (props?) => Texture = resolveTexture

Partial<TextureProps>

Texture

tilingSprite: (props?) => TilingSprite

Partial<TilingSpriteProps>

TilingSprite

toaster: (toasterConfig?, defaultToastConfig) => Toaster

Partial<ToasterConfig>

Partial<ToastConfig> = {}

Toaster

uiCanvas: (props?) => UICanvas

Partial<UICanvasFactoryProps>

UICanvas

svg(props): Svg

WithRequiredProps<SvgProps, "ctx">

Svg

InstanceType.make


readonly onAnimationComplete: Signal<(entry) => void>

Defined in: display/SpineAnimation.ts:15


readonly onAnimationDispose: Signal<(entry) => void>

Defined in: display/SpineAnimation.ts:18


readonly onAnimationEnd: Signal<(entry) => void>

Defined in: display/SpineAnimation.ts:19


readonly onAnimationEvent: Signal<(entry, event) => void>

Defined in: display/SpineAnimation.ts:20


readonly onAnimationInterrupt: Signal<(entry) => void>

Defined in: display/SpineAnimation.ts:17


readonly onAnimationStart: Signal<(entry) => void>

Defined in: display/SpineAnimation.ts:16


readonly onPaused: Signal<(entry) => void>

Defined in: display/SpineAnimation.ts:21


readonly onResumed: Signal<(entry) => void>

Defined in: display/SpineAnimation.ts:22


signalConnections: SignalConnections

Defined in: mixins/signals.ts:9

InstanceType.signalConnections


readonly spine: Spine

Defined in: display/SpineAnimation.ts:12

addSignalConnection(…args): void

Defined in: mixins/signals.ts:13

SignalConnection[]

void

InstanceType.addSignalConnection


connectAction(…args): void

Defined in: mixins/signals.ts:15

SignalConnection[]

void

InstanceType.connectAction


connectSignal(…args): void

Defined in: mixins/signals.ts:14

SignalConnection[]

void

InstanceType.connectSignal


getCurrentAnimation(tracklndex?): ANames

Defined in: display/SpineAnimation.ts:24

number

ANames


pause(): void

Defined in: display/SpineAnimation.ts:25

void


resume(): void

Defined in: display/SpineAnimation.ts:26

void


setAnimation(name, loop?, tracklndex?): void

Defined in: display/SpineAnimation.ts:23

ANames

boolean

number

void


togglePause(): void

Defined in: display/SpineAnimation.ts:27

void