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SpineAnimation

Defined in: display/SpineAnimation.ts:30

  • _SpineAnimation

ANames extends string = string

A extends Application = Application

new SpineAnimation<ANames, A>(props?): SpineAnimation<ANames, A>

Defined in: display/SpineAnimation.ts:68

Partial<SpineProps>

SpineAnimation<ANames, A>

_SpineAnimation.constructor

add: object

Defined in: mixins/factory/Factory.ts:6

animatedSprite: (props?) => AnimatedSprite

Partial<AnimatedSpriteProps>

AnimatedSprite

bitmapText: (props?) => BitmapText

Partial<TextProps>

BitmapText

button: (props?) => Button

Partial<ButtonProps>

Button

container: (props?) => Container<Application<DataSchema, ActionContext, Action, Renderer>>

Partial<ContainerProps>

Container<Application<DataSchema, ActionContext, Action, Renderer>>

existing: <TEntity>(entity, props?) => TEntity

TEntity

TEntity

Partial<ExistingProps>

TEntity

flexContainer: (props?) => FlexContainer

Partial<FlexContainerProps>

FlexContainer

graphics: (props?) => Graphics

Partial<GraphicsProps>

Graphics

htmlText: (props?) => HTMLText

Partial<HTMLTextProps>

HTMLText

particleContainer: (props?) => ParticleContainer<Application<DataSchema, ActionContext, Action, Renderer>>

Partial<ParticleContainerProps>

ParticleContainer<Application<DataSchema, ActionContext, Action, Renderer>>

spine: (props?) => Spine

Partial<SpineProps>

Spine

spineAnimation: <ANames, A>(props?) => SpineAnimation<ANames, A>

ANames extends string = string

A extends Application<DataSchema, ActionContext, Action, Renderer> = Application<DataSchema, ActionContext, Action, Renderer>

Partial<SpineProps>

SpineAnimation<ANames, A>

sprite: (props?) => Sprite

Partial<SpriteProps>

Sprite

text: (props?) => Text

Partial<TextProps>

Text

texture: (props?) => Texture = resolveTexture

Partial<TextureProps>

Texture

tilingSprite: (props?) => TilingSprite

Partial<TilingSpriteProps>

TilingSprite

toaster: (toasterConfig?, defaultToastConfig) => Toaster

Partial<ToasterConfig>

Partial<ToastConfig> = {}

Toaster

uiCanvas: (props?) => UICanvas

Partial<UICanvasFactoryProps>

UICanvas

svg(props): Svg

WithRequiredProps<SvgProps, "ctx">

Svg

_SpineAnimation.add


make: object

Defined in: mixins/factory/Factory.ts:7

animatedSprite: (props?) => AnimatedSprite

Partial<AnimatedSpriteProps>

AnimatedSprite

bitmapText: (props?) => BitmapText

Partial<TextProps>

BitmapText

button: (props?) => Button

Partial<ButtonProps>

Button

container: (props?) => Container<Application<DataSchema, ActionContext, Action, Renderer>>

Partial<ContainerProps>

Container<Application<DataSchema, ActionContext, Action, Renderer>>

existing: <TEntity>(entity, props?) => TEntity

TEntity

TEntity

Partial<ExistingProps>

TEntity

flexContainer: (props?) => FlexContainer

Partial<FlexContainerProps>

FlexContainer

graphics: (props?) => Graphics

Partial<GraphicsProps>

Graphics

htmlText: (props?) => HTMLText

Partial<HTMLTextProps>

HTMLText

particleContainer: (props?) => ParticleContainer<Application<DataSchema, ActionContext, Action, Renderer>>

Partial<ParticleContainerProps>

ParticleContainer<Application<DataSchema, ActionContext, Action, Renderer>>

spine: (props?) => Spine

Partial<SpineProps>

Spine

spineAnimation: <ANames, A>(props?) => SpineAnimation<ANames, A>

ANames extends string = string

A extends Application<DataSchema, ActionContext, Action, Renderer> = Application<DataSchema, ActionContext, Action, Renderer>

Partial<SpineProps>

SpineAnimation<ANames, A>

sprite: (props?) => Sprite

Partial<SpriteProps>

Sprite

text: (props?) => Text

Partial<TextProps>

Text

texture: (props?) => Texture = resolveTexture

Partial<TextureProps>

Texture

tilingSprite: (props?) => TilingSprite

Partial<TilingSpriteProps>

TilingSprite

toaster: (toasterConfig?, defaultToastConfig) => Toaster

Partial<ToasterConfig>

Partial<ToastConfig> = {}

Toaster

uiCanvas: (props?) => UICanvas

Partial<UICanvasFactoryProps>

UICanvas

svg(props): Svg

WithRequiredProps<SvgProps, "ctx">

Svg

_SpineAnimation.make


onAnimationComplete: Signal<(entry) => void>

Defined in: display/SpineAnimation.ts:37


onAnimationDispose: Signal<(entry) => void>

Defined in: display/SpineAnimation.ts:40


onAnimationEnd: Signal<(entry) => void>

Defined in: display/SpineAnimation.ts:41


onAnimationEvent: Signal<(entry, event) => void>

Defined in: display/SpineAnimation.ts:42


onAnimationInterrupt: Signal<(entry) => void>

Defined in: display/SpineAnimation.ts:39


onAnimationStart: Signal<(entry) => void>

Defined in: display/SpineAnimation.ts:38


onPaused: Signal<(entry) => void>

Defined in: display/SpineAnimation.ts:44


onResumed: Signal<(entry) => void>

Defined in: display/SpineAnimation.ts:45


paused: boolean

Defined in: display/SpineAnimation.ts:35


signalConnections: SignalConnections

Defined in: mixins/signals.ts:9

_SpineAnimation.signalConnections


spine: Spine

Defined in: display/SpineAnimation.ts:34

get animationNames(): ANames[]

Defined in: display/SpineAnimation.ts:53

ANames[]


get app(): A

Defined in: display/SpineAnimation.ts:49

A


get currentEntry(): null | TrackEntry

Defined in: display/SpineAnimation.ts:57

null | TrackEntry


get elapsedAnimationTime(): number

Defined in: display/SpineAnimation.ts:61

number

addSignalConnection(…args): void

Defined in: mixins/signals.ts:13

SignalConnection[]

void

_SpineAnimation.addSignalConnection


connectAction(…args): void

Defined in: mixins/signals.ts:15

SignalConnection[]

void

_SpineAnimation.connectAction


connectSignal(…args): void

Defined in: mixins/signals.ts:14

SignalConnection[]

void

_SpineAnimation.connectSignal


destroy(): void

Defined in: display/SpineAnimation.ts:110

Removes all internal references and listeners as well as removes children from the display list. Do not use a Container after calling destroy.

void

container.destroy();
container.destroy(true);
container.destroy({ children: true });
container.destroy({ children: true, texture: true, textureSource: true });

_SpineAnimation.destroy


getCurrentAnimation(trackIndex): ANames

Defined in: display/SpineAnimation.ts:115

number = 0

ANames


pause(): void

Defined in: display/SpineAnimation.ts:123

void


resume(): void

Defined in: display/SpineAnimation.ts:133

void


setAnimation(name, loop, tracklndex): void

Defined in: display/SpineAnimation.ts:119

ANames

boolean = false

number = 0

void


togglePause(): void

Defined in: display/SpineAnimation.ts:142

void