Skip to content

AssetsPlugin

Defined in: plugins/AssetsPlugin.ts:108

new AssetsPlugin(id): AssetsPlugin

Defined in: plugins/Plugin.ts:48

string = 'Plugin'

AssetsPlugin

Plugin.constructor

__dill_pixel_method_binding_root: boolean

Defined in: plugins/Plugin.ts:39

Plugin.__dill_pixel_method_binding_root


readonly id: string = 'assets'

Defined in: plugins/AssetsPlugin.ts:109

IAssetsPlugin.id

Plugin.id


onBackgroundAssetLoaded: Signal<(asset) => void>

Defined in: plugins/AssetsPlugin.ts:119

IAssetsPlugin.onBackgroundAssetLoaded


onBackgroundBundlesLoaded: Signal<(bundles) => void>

Defined in: plugins/AssetsPlugin.ts:120

IAssetsPlugin.onBackgroundBundlesLoaded


onBackgroundLoadStart: Signal<() => void>

Defined in: plugins/AssetsPlugin.ts:118

IAssetsPlugin.onBackgroundLoadStart


onLoadComplete: Signal<() => void>

Defined in: plugins/AssetsPlugin.ts:112

IAssetsPlugin.onLoadComplete


onLoadProgress: Signal<(progress) => void>

Defined in: plugins/AssetsPlugin.ts:111

IAssetsPlugin.onLoadProgress


onLoadRequiredComplete: Signal<() => void>

Defined in: plugins/AssetsPlugin.ts:116

IAssetsPlugin.onLoadRequiredComplete


onLoadRequiredProgress: Signal<(progress) => void>

Defined in: plugins/AssetsPlugin.ts:115

IAssetsPlugin.onLoadRequiredProgress


onLoadRequiredStart: Signal<() => void>

Defined in: plugins/AssetsPlugin.ts:114

IAssetsPlugin.onLoadRequiredStart


onLoadStart: Signal<() => void>

Defined in: plugins/AssetsPlugin.ts:110

IAssetsPlugin.onLoadStart


webCompleteEvent: Event

Defined in: plugins/AssetsPlugin.ts:163

IAssetsPlugin.webCompleteEvent


webProgressEvent: CustomEvent<{ progress: number; }>

Defined in: plugins/AssetsPlugin.ts:153

IAssetsPlugin.webProgressEvent


webRequiredCompleteEvent: Event

Defined in: plugins/AssetsPlugin.ts:144

IAssetsPlugin.webRequiredCompleteEvent


webRequiredProgressEvent: CustomEvent<{ progress: number; }>

Defined in: plugins/AssetsPlugin.ts:134

IAssetsPlugin.webRequiredProgressEvent


webRequiredStartEvent: Event

Defined in: plugins/AssetsPlugin.ts:130

IAssetsPlugin.webRequiredStartEvent


webStartEvent: Event

Defined in: plugins/AssetsPlugin.ts:149

IAssetsPlugin.webStartEvent

get app(): A

Defined in: plugins/Plugin.ts:53

A

IAssetsPlugin.app

Plugin.app


get options(): O

Defined in: plugins/Plugin.ts:44

O

IAssetsPlugin.options

Plugin.options

addSignalConnection(…args): void

Defined in: plugins/Plugin.ts:79

Add signal connections to the container.

SignalConnection[]

The signal connections to add.

void

IAssetsPlugin.addSignalConnection

Plugin.addSignalConnection


clearSignalConnections(): void

Defined in: plugins/Plugin.ts:85

void

IAssetsPlugin.clearSignalConnections

Plugin.clearSignalConnections


destroy(): void

Defined in: plugins/Plugin.ts:57

void

IAssetsPlugin.destroy

Plugin.destroy


initialize(options?): void | Promise<void>

Defined in: plugins/AssetsPlugin.ts:168

AssetLoadingOptions

void | Promise<void>

IAssetsPlugin.initialize

Plugin.initialize


loadAssets(assets, reportProgress): Promise<void>

Defined in: plugins/AssetsPlugin.ts:225

AssetTypes

boolean = true

Promise<void>

IAssetsPlugin.loadAssets


loadBackground(): void

Defined in: plugins/AssetsPlugin.ts:200

void

IAssetsPlugin.loadBackground


loadBundles(bundles, reportProgress): Promise<void>

Defined in: plugins/AssetsPlugin.ts:232

string | string[]

boolean = true

Promise<void>

IAssetsPlugin.loadBundles


loadRequired(): Promise<void>

Defined in: plugins/AssetsPlugin.ts:178

Promise<void>

IAssetsPlugin.loadRequired


loadSceneAssets(scene, background): Promise<void>

Defined in: plugins/AssetsPlugin.ts:255

IScene | SceneImportListItem<any>

boolean = false

Promise<void>

IAssetsPlugin.loadSceneAssets


postInitialize(_app): void | Promise<void>

Defined in: plugins/Plugin.ts:68

IApplication

void | Promise<void>

IAssetsPlugin.postInitialize

Plugin.postInitialize


unloadSceneAssets(scene): Promise<void>

Defined in: plugins/AssetsPlugin.ts:238

IScene | SceneImportListItem<any>

Promise<void>

IAssetsPlugin.unloadSceneAssets