State
State
Extends
Container
<T
>
Type parameters
• T extends Application
= Application
Properties
childrenEditable
childrenEditable:
boolean
=true
Inherited from
Source
src/gameobjects/Container.ts:22
editable
editable:
boolean
=true
Inherited from
Source
src/gameobjects/Container.ts:21
NAME
static
NAME:string
='State'
Source
__dill_pixel_top_level_class
static
__dill_pixel_top_level_class:boolean
=true
Inherited from
Container
.__dill_pixel_top_level_class
Source
src/gameobjects/Container.ts:20
Accessors
add
get
add():Add
gets the Add factory
Returns
Source
app
get
app():T
Returns
T
Source
src/gameobjects/Container.ts:128
data
get
data():any
set
data(value
):void
Parameters
• value: any
Returns
any
Source
editMode
get
editMode():boolean
set
editMode(value
):void
Parameters
• value: boolean
Returns
boolean
Source
src/gameobjects/Container.ts:107
focusPosition
get
focusPosition():Point
set
focusPosition(value
):void
Parameters
• value: Point
Returns
Point
Source
src/gameobjects/Container.ts:83
focusSize
get
focusSize():Point
set
focusSize(value
):void
Parameters
• value: Point
Returns
Point
Source
src/gameobjects/Container.ts:91
focusable
get
focusable():boolean
set
focusable(value
):void
Parameters
• value: boolean
Returns
boolean
Source
src/gameobjects/Container.ts:99
make
get
make(): typeofMake
gets the Make factory
Returns
typeof Make
Source
size
get
size():IPoint
set
size(value
):void
Parameters
• value: IPoint
Returns
IPoint
Source
useAsCaptionTarget
get
useAsCaptionTarget():boolean
set
useAsCaptionTarget(value
):void
Parameters
• value: boolean
Returns
boolean
Source
src/gameobjects/Container.ts:61
voiceover
get
voiceover():string
set
voiceover(value
):void
Parameters
• value: string
Returns
string
Source
src/gameobjects/Container.ts:69
Assets
get
static
Assets():AssetMapData
[]
set
static
Assets(pAssets
):void
Parameters
• pAssets: AssetMapData
[]
Returns
Source
ID
get
static
ID():string
Returns
string
Source
Methods
animateIn()
animateIn(
callback
):void
|Promise
<void
>
Animates in
Parameters
• callback
Returns
void
| Promise
<void
>
Source
animateOut()
animateOut(
callback
):void
|Promise
<void
>
Animates out
Parameters
• callback
Returns
void
| Promise
<void
>
Source
destroy()
destroy(
destroyOptions
):void
Destroys state.
Parameters
• destroyOptions: undefined
| boolean
| IDestroyOptions
= undefined
Returns
void
Overrides
Source
disableEditMode()
disableEditMode():
void
Returns
void
Inherited from
Source
src/gameobjects/Container.ts:173
enableEditMode()
enableEditMode():
void
Returns
void
Inherited from
Source
src/gameobjects/Container.ts:169
getFocusPosition()
getFocusPosition():
Point
Gets the position in global coordinate space that the focus should be centred around.
Returns
Point
The position that the focus should be centred around.
Inherited from
Source
src/gameobjects/Container.ts:157
getFocusSize()
getFocusSize():
IPoint
Gets the size of the area in global coordinate space that the focus should surround.
Returns
IPoint
The size of the area that the focus should surround.
Inherited from
Source
src/gameobjects/Container.ts:161
init()
init(
size
):void
|Promise
<void
>
Inits state
Parameters
• size: IPoint
Returns
void
| Promise
<void
>
Source
isFocusable()
isFocusable():
boolean
Returns
boolean
true if this focusable can be focused Defaults to this.interactive && this.worldVisible
Inherited from
Source
src/gameobjects/Container.ts:165
onFocusActivated()
onFocusActivated():
void
Called when this Focusable is focussed and then activated.
Returns
void
Inherited from
Source
src/gameobjects/Container.ts:155
onFocusBegin()
onFocusBegin():
void
Called when this Focusable is focussed.
Returns
void
Inherited from
Source
src/gameobjects/Container.ts:143
onFocusEnd()
onFocusEnd():
void
Called when this Focusable is no longer focussed.
Returns
void
Inherited from
Source
src/gameobjects/Container.ts:149
onResize()
onResize(
size
):void
Determines whether resize on
Parameters
• size: IPoint
Returns
void
Overrides
Source
positionSelfCenter()
positionSelfCenter(
size
):void
Parameters
• size: Point
Returns
void
Source
update()
update(
deltaTime
):void
Updates state
Parameters
• deltaTime: number
Returns
void